<!DOCTYPE HTML>
<!-- Test based on that found at 
     http://philip.html5.org/tests/canvas/suite/tests/index.2d.transformation.transform.html
  -->
<title>Canvas test: 2d.transformation.transform.skewed</title>
<canvas id="canvas" class="output" width="100" height="100"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
var ctx = document.getElementById("canvas").getContext("2d");
// Create green with a red square ring inside it
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 100);
ctx.fillStyle = '#f00';
// rectangle (20, 10, 60, 30) inset by 1 pixel to allow margin for numerical error.
ctx.fillRect(21, 11, 58, 28);
ctx.fillStyle = '#0f0';
// rectangle (40, 20, 20, 10) outset by one pixel to allow margin for numerical error.
ctx.fillRect(39, 19, 22, 12);

// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
ctx.transform(1,4, 2,3, 5,6);

// Post-transform coordinates:
//   [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
// Hence pre-transform coordinates:
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
         [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
         [-7.4,11.2]];
ctx.beginPath();
ctx.moveTo(pts[0][0], pts[0][1]);
for (var i = 0; i < pts.length; ++i)
    ctx.lineTo(pts[i][0], pts[i][1]);
ctx.fill();
</script>
